![]() That doesn’t always keep to a schedule, but we think it’s ok to take the time to do it right,” Leverett finally said. We’ve learned that we can deliver something better than the original 3.0, something bigger, something pretty groundbreaking, something magnificent. Our goal is to provide you with the most amazing gaming experience ever. ![]() “The entire company is working feverishly to get you 3.0. “Ask any project manager and developer who worked on sophisticated software or has been involved on a complex project with lots of dependencies and moving parts, they’ll gladly share how challenging a task of estimates can be.” Leverett also defended his team’s effort to update fans of the massive multiplayer about the game’s schedule. ![]() He noted that the current project has become more of a bug-fixing endeavor to them just so they could ensure its quality. Such complexity has proven to be very challenging for the team. According to him, the new update comes with a more complex level of tech and infrastructure compared to all of the previous updates. Leverett also pointed out in his post how alpha 3.0 is different from previous versions. “Working on 3.0 has certainly introduced variables and challenges that we could never have anticipated, and these just do not always cater to a tidy date on a calendar.” When venturing off into uncharted territory, one does not always see or know all of the challenges ahead of them they are often complete unknowns until they present themselves along the way,” Leverett added. “There’s been quite a bit of healthy discussion about our recent Production Schedule update, so I thought I’d share a few thoughts and comments,” Leverett wrote in a post on the site’s forums. As there have been so many features and content implemented, we’ve encountered some stability issues that we want to address before going to a wider test audience.”įollowing the announcement, many fans expressed their disappointment, and this has since prompted the game’s director of player relations, Will Leverett, to give a detailed explanation regarding the situation. “This week, we entered the optimization, polish and bug fixing phase for the 3.0 feature set. Announcement of DelayĬiting “stability issues” as the primary reason behind the delay, the developer took to the game’s Roberts Space Industries website to announce the sad news. It was previously revealed that 3.0 could arrive near the end of August, but now the release window has been moved to the early days of September. Get more details below.ĭeveloper Cloud Imperium Games is still not ready to release the 3.0 alpha of “Star Citizen.” Hence, it has decided to move the release date of the update yet again. The release date for “Star Citizen” alpha 3.0 has been pushed back.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |